LUTE: A Hypertextual Mixed Reality Game Engine
Hypertext and games research have long been intertwined; both as understanding games as a form of hypertext, and also through identifying ludic interactions and patterns in hypermedia. While this research often seeks to understand theoretical and structural connections, in this paper we seek to go beyond these to build an explicitly hypertextual game engine. We target Mixed Reality (MR) and locative games for our engine as media that have been previously identified as well-suited to sculptur
doi
10.1145/3720553.3746666
isbn
979-8-4007-1534-1
name
LUTE: A Hypertextual Mixed Reality Game Engine
source
publisher-bits-xml-and-pdf-figures
acm_url
https://dl.acm.org/doi/10.1145/3720553.3746666
authors
Jack Brett, Charlie Hargood, David Millard, Yoan-Daniel Malinov, Bob Rimington
doi_url
https://doi.org/10.1145/3720553.3746666
license
© 2025 Copyright held by the owner/author(s). Publication rights licensed to ACM.
summary
Hypertext and games research have long been intertwined; both as understanding games as a form of hypertext, and also through identifying ludic interactions and patterns in hypermedia. While this research often seeks to understand theoretical and structural connections, in this paper we seek to go beyond these to build an explicitly hypertextual game engine. We target Mixed Reality (MR) and locative games for our engine as media that have been previously identified as well-suited to sculptur
keywords
Mixed Reality, Game Engine, Hypertext, Locative Games
published
2025-09-15
conference
HT '25: 36th ACM Conference on Hypertext and Social Media, Chicago, IL, USA, September 15-19, 2025
open_access
false
acm_html_url
https://dl.acm.org/doi/full/10.1145/3720553.3746666
ccs_concepts
(empty)
displayAuthor
Jack Brett, Charlie Hargood, David Millard, Yoan-Daniel Malinov, Bob Rimington
proceedings_url
https://dl.acm.org/doi/proceedings/10.1145/3720553
displayPublishTime
2025-09-15
acm_reference_format
(empty)