Interactive VR Exhibition: Why Must We Make it All Burn?
A companion paper describing an interactive CAVE2 VR exhibition that uses 3D typography and hypertext to immerse viewers in the causes and consequences of deforestation and wildfires, in response to the UN "Life on Land" Sustainable Development Goal.
doi
10.1145/3720533.3750060
isbn
979-8-4007-1533-4
name
Interactive VR Exhibition: Why Must We Make it All Burn?
pages
44–46
source
publisher-bits-xml
acm_url
https://dl.acm.org/doi/10.1145/3720533.3750060
authors
Alexandra Preuss
doi_url
https://doi.org/10.1145/3720533.3750060
license
© 2025 Copyright held by the owner/author(s).
summary
A companion paper describing an interactive CAVE2 VR exhibition that uses 3D typography and hypertext to immerse viewers in the causes and consequences of deforestation and wildfires, in response to the UN "Life on Land" Sustainable Development Goal.
keywords
Deforestation; Design; Environmental Engineering; Hypertext; Immersive environments; Typography
published
2025-09-15
conference
HT '25 Adjunct: Adjunct Proceedings of the 36th ACM Conference on Hypertext and Social Media, Chicago, IL, USA
open_access
false
acm_html_url
https://dl.acm.org/doi/full/10.1145/3720533.3750060
ccs_concepts
(empty)
displayAuthor
Alexandra Preuss
proceedings_url
https://dl.acm.org/doi/proceedings/10.1145/3720533
displayPublishTime
2025-09-15
acm_reference_format
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