Creative Everyday Life: Various Dimensions of Human-Technological Daily Life
Joanna Pigulak, Adam Mickiewicz University, Poland, joanna.pigulak@amu.edu.pl
Kacper Kajetan Kidziak, Adam Mickiewicz University, Poland, kk75534@st.amu.edu.pl
Zuzanna Szymczak, Adam Mickiewicz University, Poland, zuzszy11@st.amu.edu.pl
Joachim Kaj Walega, Adam Mickiewicz University, Poland, joawal13@st.amu.edu.pl
Klara Jastrzebska, Adam Mickiewicz University, Poland, klajas9@st.amu.edu.pl
DOI: https://doi.org/10.1145/3648188.3676183 HT '24: 35th ACM Conference on Hypertext and Social Media, Poznan, Poland, September 2024
The exhibition shows the coexistence of humans and technology in everyday life, exploring the topic from various perspectives. It consists of four sections through which participants will navigate using an application that reads QR codes. The application will guide participants to subsequent parts of the exhibition and provide basic information about the thematic context of each section, as well as suggest interpretative clues and insights. Each section presents different aspects of everyday life dominated by technology, bringing out the artistic potential of everyday human activity. The key focus will be the interaction between humans and digital technology, especially generative artificial intelligence, as the basis for considering creative cooperation. The individual sections of the exhibition are titled as follows: [1.1] The Boundaries of Creativity: Dimensions of Human and Non-Human Creativity, [1.2] Humans as Objects of Technological Experiences, [1.3] Technology as a Capsule of Memories, and [1.4] Technology as a Safety Valve.
CCS Concepts: Artificial intelligence, Human computer interaction, Arts and humanities
Additional Keywords and Phrases: Creative cooperation, Humans and Technology, Technological Experiences, Cultural Preservation, Social Impacts, Artistic Representation
ACM Reference Format: Joanna Pigulak (exhibition curator), Kacper Kajetan Kidziak, Zuzanna Szymczak, Joachim Kaj Walega and Klara Jastrzebska. 2024. Creative Everyday Life: Various Dimensions of Human-Technological Daily Life: Submission for the Interactive Narrative Exhibition track. In 35th ACM Conference on Hypertext and Social Media (HT '24), September 10-13, 2024, Poznan, Poland. ACM, New York, NY, USA, 3 Pages. https://doi.org/10.1145/3648188.3676183
1 THE BOUNDARIES OF CREATIVITY: DIMENSIONS OF HUMAN AND NON-HUMAN CREATIVITY
This section will present iconic objects associated with everyday life in Poland in the 1980s, such as the Frania washing machine and refrigerator. These items will be arranged artistically; for example, fruit and vegetables in an old refrigerator will create a composition reminiscent of Giuseppe Arcimboldo's work, and fabrics falling from the washing machine will form a reproduction of one of Kandinsky's pieces. An important element of the exhibition—its mirror image—will be images of analogous equipment generated by AI. These AI-generated images will artistically interpret everyday equipment. The exhibition will be accompanied by an essay discussing the ideological and political implications of AI's presence in the artistic space, with contexts related to feminism and the experience of capitalist everyday life from the perspective of women.
2 HUMANS AS OBJECTS OF TECHNOLOGICAL EXPERIENCES
This section focuses on the experience of everyday life from a technological perspective. Participants, equipped with headphones, will find themselves in a quiet room filled with various AI-generated sounds. These sounds will be diegetic in nature, originating from everyday human activities (e.g., the sound of an alarm clock, an electric toothbrush, a door opening, street noise). The experiment will demonstrate that technologically mediated sound triggers involuntary movement and the need for active participation. The sound generated by AI becomes a credible simulacrum of reality, a technological extension of it. This section encourages reflection on the relationship between humans and technology, the reversal of the roles of creator and performer, and the resulting consequences.
3 TECHNOLOGY AS A CAPSULE OF MEMORIES
This section, dedicated to the eminent Polish ethnographer and linguist, Bronisław Piłsudski, will present a narrative about the collaboration between humans and technology aimed at commemorating the everyday life of diverse cultures. Piłsudski dedicated a significant portion of his life to the preservation and dissemination of Ainu culture. This segment of the exhibition will offer a gamified account of Piłsudski's endeavors. Utilizing various media, including film, photographs, reproductions, and traditional printing technologies, participants will, following Piłsudski's example, gather information about Ainu daily life and determine methods for describing and disseminating it. The exhibition's objective is to demonstrate how technology can facilitate an understanding of the past, construct commemorative narratives, and preserve memories (especially those that cannot be deciphered at a given moment of human and technological development).
4 TECHNOLOGY AS A SAFETY VALVE
This section of the exhibition showcases home computer equipment from the latter half of the 20th century. Depictions of retro hardware will be accompanied by a narrative exploring the escapism facilitated by technology. Experimental equipment serves as a focal point for considering the culture-shaping potential of play, allowing us to view technology as a significant catalyst for social change. The showcased devices, technological innovations of the previous century, though not universally embraced, serve as important touchstones for contemporary computer equipment. The exhibition encompasses the presentation and utilization (interaction and interpretation) of devices such as early models of personal computers, game consoles, and computer accessories, illustrating the evolution of technology and its impact on daily life. This section encourages contemplation of how, despite its limitations, technology acted as a safety valve, facilitating the development and introduction of innovations in everyday, social, and political life.
FOOTNOTE
The exhibition project was prepared by students of game studies and members of the Game Studies Scientific Club from the Adam Mickiewicz University. The coordinators of the individual sections of the exhibition are: Kacper Kidziak (kk75534@st.amu.edu.pl), Zuzanna Szymczak (zuzszy11@st.amu.edu.pl), Joachim Wałęga (joawal13@st.amu.edu.pl) and Klara Jastrzębska (klajas9@st.amu.edu.pl)
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).
HT '24, September 10–13, 2024, Poznan, Poland
© 2024 Copyright held by the owner/author(s).
ACM ISBN 979-8-4007-0595-3/24/09.
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