VR-ParlExplorer: A Hypertext System for the Collaborative Interaction in Parliamentary Debate Spaces
The paper presents VR-ParlExplorer, a Va.Si.Li-Lab plugin that virtualizes parliamentary plenary debates (instantiated with the 20th German Bundestag) as an immersive spatial hypertext system in which users replay speeches via TTS avatars and converse with per-MP chatbots built on a DUUI NLP pipeline.

Abstract

The enhanced visualization and interaction with information in collaborative VR environments enabled by chatbots is currently rather limited. To fill this gap and create a concrete application that combines spatial and virtual concepts of hypertext systems based on the use of LLMs, we present VR-ParlExplorer as a system for virtualizing plenary debates that allows users to interact with virtual members of parliament through chatbots. VR-ParlExplorer is implemented as a Plugin for Va.Si.Li-Lab to enable immersion in the dynamics of communication in parliamentary debates. The paper describes the functionality of VR-ParlExplorer and discusses specifics of the use case it addresses.

CCS Concepts: • Information systems → Collaborative and social computing systems and tools; Multimedia information systems.

Keywords: Hypertext, Parliamentary Speeches, VR-Interaction, Chatbot, RAG

1 Introduction

Visualizing the interaction with information units can be a complex task with many different aspects. In particular, the visualization, presentation, and perception of multimodal information is becoming increasingly difficult as interaction capabilities become more sophisticated. The same applies to hypertext systems 12, for which a large number of different applications have been created in the past (see 52 for an overview). In this context, spatial 53, 55, architectural 30, adaptive 7, narrative 6, 32, argumentative 58, taxonomic 42, sculptural 26, virtual 57, and rhetorical hypertext 45 are of relevance, which also address issues of information presentation and interaction in their respective domains. This is also related to an ongoing discussion in the context of hypertext systems in combination with virtual (VR 31, 37), augmented (AR 13, 61) and mixed reality (XR 23, 50), with respect to proportionality and utility 9. In these domains, the concepts of immersion 51, collaboration 56, and interaction 11 with objects and other users are just as important as new and innovative approaches to visualizing data 38, 39.

Following this scenario, and to address different use cases of virtual collaborative hypertexts, a new VR framework called Va.Si.Li-Lab 40 has been developed that addresses a wide range of application areas. In Va.Si.Li-Lab, implemented in Unity, multiple users can communicate with each other in VR and interact collaboratively with virtual objects by means of Ubiq 20. Equipped with a multimodal database, the representation of agent roles using different avatar models (Unity 36, Ubiq, OpenAI 48 and metaverse avatars 16) and multimodal information system functionalities, Va.Si.Li-Lab allows the integration of different Plugins to map the dynamics of face-to-face communication in groups of interlocutors 4, 40. Due to this extensible platform, different application scenarios can be mapped by Va.Si.Li-Lab. In this paper, we add a further scenario: VR-based interaction in the context of virtualized representations of plenary speeches and debates. This is done by the so-called VR-ParlExplorer. VR-ParlExplorer enables automatic processing, presentation and interaction with plenary debates and their virtualization in VR, while extending the functionality of Va.Si.Li-Lab by means of Natural Language Processing (NLP) and Large Language Models (LLM). All speeches, organized in minutes and grouped by agenda items, can be replayed individually using an avatar of the speaker and text-to-speech (TTS) 49 software. Users of VR-ParlExplorer can interact with the speaker avatar using a language model that has been fine-tuned to the speeches of Members of Parliament (MP). Interactions are realized using TTS and speech-to-text 21 (STT) models. To this end, Va.Si.Li-Lab includes a module for DUUI 33 a powerful framework for distributed and scaled NLP. With VR-ParlExplorer, we make the dynamics of parliamentary work visible and accessible in an interactive way that goes beyond the possibilities of a virtual tour of the respective parliament building 46.

2 Features

Although Va.Si.Li-Lab already includes a multimodal data model, allows collaborative interaction with objects, face-to-face communication while mapping different scenarios using a dynamic event system and different avatars, two crucial features are missing to realize VR-ParlExplorer:

(I) Repurposing of NLP and related methods: Unstructured or semi-structured data cannot be used directly, but must be pre-processed by NLP. This pre-processing should be flexible to ensure that methods and models can be reused for different languages in a structured way, which requires an underlying annotation schema. Processing should also be distributed across a cluster while remaining available locally so that large corpora can be processed, while updates can be handled without additional overhead. This includes TTS and STT capabilities, along with the processing of multimedia information units (video, images, and audio), and their segmentation and conversion. VR-ParlExplorer is equipped in all these respects to provide the required functionality.

(II) LLMs: The use of LLMs is a key feature for a wide range of applications 15, the proper use of which depends on the feature (I). The use of LLMs and their internal optimization open up a wide range of applications, including with regard to ensuring data security. Given the scenario of immersion in parliamentary debates, LLMs enable (1) the enrichment of conversation content with additional information, (2) the transcription of spoken words, (3) the verbalization of transcribed text, and (4) interaction with the resulting data sets using Retrieval Augmented Generation (RAG).

3 Related Work

Since there is no VR application that visualizes plenary debates, a direct comparison with VR-ParlExplorer is not possible. Although there are virtual reconstruction projects that explore parliaments through virtual or guided tours (e.g. 47), these projects do not provide a basis for comparison. Since a direct comparison of the tools is insufficient and given Va.Si.Li-Lab's functionality 4, the selection of competitors focuses on tools that visualize information, automatically pre-process it using NLP, and allow for interacting with chatbots in VR. The latter condition is crucial, which means that projects like 22, 54, 62 will not be reviewed here.

| No. | Tool / Framework | Reference | I | II | |-----|------------------|-----------|---|----| | 1 | Train Autistic Individuals | [34](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#4kk5dgnh) | ◐ | ◐ | | 2 | Intention-Aware Human-AI | [27](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#3_HgTWKX) | ○ | ◐ | | 3 | iVenue | [24](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#enupMMU2) | ○ | ○ | | 4 | IntroBot | [54](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#3tmqhJs5) | ◐ | ◐ | | 5 | Managing School Stress | [35](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#92k7kV_g) | ◐ | ○ | | 6 | AI-Social VR | [63](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#jCyALhin) | ◐ | ◐ | | 7 | Safe Guard | [64](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#uYswu_f-) | ◐ | ◐ | | 8 | Scottish Bonspiel VR | [8](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#fb1XAaeF) | ◐ | ◐ | | 9 | VR-Learning | [29](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#hdBvYPL8) | ◐ | ◐ | | 10 | VR-TextEntry | [10](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#VarMOBv-) | ○ | ◐ | | 11 | ELLMA-T | [44](hm://z6MkjtdhPwB2jbdp6V8mn8oobZycbqqEuP6nXouN12EZN4Wa/2025/3720553.3746672#5y-hcr0v) | ◐ | ◐ | | 12 | VR-ParlExplorer | | ● | ◐ |

Table 1: Comparing VR frameworks according to the features of Section 2. Legend: satisfied (●), partially satisfied (◐), not satisfied (○).

The first system 34 explores the integration of GPT 3.5 in VR for training autistic employees using avatars from Unity and the Lypsync feature from Oculus. Although NLP is not provided, the system supports TTS and TSS (I), as well as interaction with avatars through an LLM (II), but without fine-tuning. Another system is Intention-Aware Human-AI 27, which enables intention-aware cooperation with an LLM (II) that can assist users in performing their tasks in VR. NLP is not supported (I), but speech recognition is employed. In contrast, iVenue 24, which supports various devices including VR, allows virtual tours of a university based on information visualization and navigation, and integrates a chatbot, but without using an LLM (II) or NLP (I). A VR application for Managing School Stress 35 among students uses group counseling to incorporate a chatbot, but without LLM support (II) and without the availability of a flexible pre-processing system, although TTS and STT are available (I). There is also the AI Agents in Social Virtual Reality 63 (AI-Social VR) project, in which individuals can interact with avatars based on VRChat, which generate responses using GPT-4 (II) while using TTS and STT (I), but without any further NLP. Another tool that uses VRChat is Safe Guard 64, an LLM chatbot (II) based on GPT-3.5 and a convolutional neural network to detect hate speech, and SST and TTS (I) to capture and respond to speech. VRChat is also used by ELLMA-T 44, which has been implemented as a VR learning environment for learning English by simulating everyday situations. It uses GPT4 for the virtual avatar (II) and TTS and STT methods (I) from OpenAI 43. Scottish Bonspiel VR 8 enables the preservation and enhancement of immaterial cultural heritage in VR using GPT-4 (II). For this purpose, STT and TTS are available, but no additional NLP (I). VR-Learning 29 present a VR system that implements LLM and RAG (II) in the context of learning tasks, where texts are pre-processed (I) to prepare RAG, but without TTS and STT functionality. Finally, VR-TextEntry 10 is a system that facilitates text production using an LLM-based virtual keyboard (II), but without any other NLP (I).

Regarding the use of NLP and LLMs in VR, most of these systems do not meet the requirements of Section 2 – see Table 1. Their usability is therefore limited and requires further development as implemented by Va.Si.Li-Lab and realized in VR-ParlExplorer, which is described in the next section.

4 VR-ParlExplorer

VR-ParlExplorer has been integrated as a Plugin for Va.Si.Li-Lab to profit from this infrastructure. As a result, multiple users can enter the system using different interfaces (VR glasses, desktop, browser) and find themselves in a virtual room (Room) – mapping a parliament, where they have to select a Scene to manifest a session. VR-ParlExplorer facilitates the mapping and rendering of plenary items (e.g., Protocols, Agenda Items, Speechs, Comments, the associated Speakers, Factions etc.) needed to model plenary debates. Using this data structure, debates from different parliaments can be integrated. This is facilitated by the interface-based implementation of the import method within the Java backend; further pre-processing may be necessary depending on the data source. By mapping to these data structures, as shown in Figure 2, an MP's speech can be retrieved within a protocol based on an agenda item, so that it is delivered by the speaker using TTS (see Figure 3). Speeches are often accompanied by interruptions and comments. This additional information is taken into account insofar as i) the comments are faded in and synthesized using TTS from the direction of the MP speaking, and ii) applause or boos are reproduced from the corresponding direction of the plenary hall. VR-ParlExplorer covers a wide range of parliaments so that one can follow a virtual debate remotely.

Figure 2: Speech selection panel: a protocol (left), agenda (mid), and speech (right) are selected. Controls are seen at the bottom to pause and stop the viewed speech.
Figure 3: A MP giving a speech at the podium. Behind him, the current section's transcription. The user's perspective is from the center of the virtual plenary hall.

4.1 Generation of the Environment

VR-ParlExplorer allows a generic representation of parliaments, where each parliament must be mapped individually in terms of visualization and arrangement of its members. This includes the layout of the plenary chamber (Figure 1), the arrangement of its members (MP) in factions and the visualization of the MP's themselves. VR-ParlExplorer currently maps the 20th German Bundestag (2021–2025). To get a realistic representation and a high level of immersion in a plenary chamber, some specific settings are required, but there are also possibilities for automatic mapping if this information is available. If this information is provided, the members of parliament are grouped according to their political factions. VR-ParlExplorer follows five principles that are applied to the automatic placement of MPs to provide a generic representation:

Figure 1: The virtualization of the 20th German Bundestag, viewed from a bird's eye perspective.


    MP's faction sit separately from other factions.

    Factions that belong to a political movement are seated either on the left or the right.

    Seats are generated in rounded rows.

    Factions are separated from each other by aisles leading to the speaker's podium.

    MP's can sit wherever they wish as long as they remain in the area designated for their faction.

    There is one exception: if a faction or group has only a few MPs, they can sit next to each other with no aisle between them. While there is no limit to the number of MPs who can sit in a row, a conical shape is common. Most political factions have at least one seat in the first row. The row structure can be generated automatically by approximating it based on the given knowledge, the number of representatives per faction, and the maximum number of rows. VR-ParlExplorer allows for making distance-related changes to rows and seats, such as adjusting the distance between rows and the distance between MP seats. To create a more precise structure and represent parties sitting next to each other, one can specify a starting position for each party along with an integer array, where the index represents the row and the value represents the number of seats that party has in that row. Each seat contains a colored table representing a party and an object symbolizing an MP from that party, which can be customized. Regardless of the automatic mapping, any parliament can be loaded as long as a VR-ParlExplorer-compliant JSON array containing the necessary information is provided. MPs' portraits can be automatically segmented and projected onto their virtual representatives, making them recognizable and facilitating interaction and communication.

4.2 Corpus

While the implementation of VR-ParlExplorer is corpus independent, a subset of the corpus GerParCor 1, 2 was chosen for its instantiation. It contains records at the national and federal levels from Germany, Austria, Liechtenstein, and Switzerland. In addition, current and historical parliaments dating back to 1794 are provided and annotated in UIMA 19. Since this corpus is largely unstructured in the sense that it lacks segmentation for speeches and members of parliament due to its largely historical composition, only a part of it, consisting of the minutes of the 20th session of the German Bundestag, was used. In order to use the plenary debates, the transcripts are processed and converted into the data structure of VR-ParlExplorer using several NLP steps (see Section 4.3).

4.3 Natural Language Processing

To visualize the speeches of MPs and use them for interaction via a chatbot, NLP is required. For this purpose, VR-ParlExplorer uses DUUI, which uses distributed, clustered, and schema-based NLP methods using microservices such as Docker and Kubernetes 3. DUUI uses the Apache framework Unstructured Information Management Applications (UIMA). With UIMA, multimodal information can be annotated and made accessible using stand-off annotations and various analysis engines executed by DUUI inside Docker containers to enrich speech documents with annotations. As shown in Figure 4, the plenary protocols are imported into DUUI using a reader and then processed through a pipeline consisting of various components before being stored in a MongoDB. After being mapped to the data structure, the speeches pass through the pipeline to be annotated with spaCy regarding sentence-level sentiments and sentence embeddings for serialization in the database.

Figure 4: NLP of parliamentary protocols using DUUI.

4.4 Chatbot

Each MP is represented as a stand-alone chatbot that the Va.Si.Li-Lab user can interact with. To this end, communication revolves around the RAG architecture design pattern 25 shown in Figure 5. For this purpose, all speeches of the 20th legislative period were collected and converted into embeddings with Jina Embedding V3 59 (Figure 4). Then, when communication with a virtual representative is initiated by looking at them and pressing the appropriate push-to-talk button, VR-ParlExplorer selects the data of the current parliamentary session and converts the user's auditory input into a transcription using WhisperX 5 and then into embeddings. These embeddings were then compared with the existing embeddings of the MP's pre-processed speeches up to the currently selected session, using vector similarity to obtain analogous topics that the MP might have addressed in a speech. These results are sent to an LLM to generate a response using deepseek-r1 14. Next, to create conversations with an MP over multiple messages, both input and response texts are stored inside the virtual MP's object so that they can be passed along with the new input to the next LLM requests. Finally, the result is converted back into an audio stream using Thorsten-Voice 41, whereby each MP's voice has a slightly different pitch, resulting in a more dynamic atmosphere.

Figure 5: VR-ParlExplorer: The RAG process using DUUI.

5 Future Work

Based on the prototype resulting from VR-ParlExplorer and the associated implementation of new features within Va.Si.Li-Lab, several developments are on the horizon. Importing and providing access to data across parliaments and legislative periods is a worthwhile next step, especially given the volume of plenary corpora available (e.g. 17, 18). Since the database used to generate the chatbots consists only of plenary speeches from the current legislative period, the next step is to include historical speeches and integrate external sources such as speeches outside of plenary debates and written statements from social media. In addition, existing data sets can be augmented not only with one-dimensional information units, but with multimodal sources, e.g., video and audio. Preprocessing is required in both cases to handle large volumes of data, taking into account models and methods to be incorporated into DUUI. Finally, the design of the MPs and the plenary chamber is not yet finalized; so further design efforts will be required, which will be related to immersion in the given application context.

6 Conclusion

We presented VR-ParlExplorer, a spatial hypertext system for generating virtual plenary chambers and mapping debates based on the speeches of MPs. VR-ParlExplorer exists as a Plugin for Va.Si.Li-Lab with the goal of reusing this framework's functionalities, such as its multimodal data model, collaborative use of objects and information, and interaction and communication between users. For the realization of VR-ParlExplorer, two yet not fully implemented features were integrated into Va.Si.Li-Lab to enable NLP of unstructured information and the use of virtual avatars based on chatbots. Plenary debates can be partially recreated in VR using VR-ParlExplorer and interaction with a chatbot for each member of parliament has been enabled. VR-ParlExplorer is released on GitHub under the AGPL license to allow flexible development and reuse of this application using Va.Si.Li-Lab. A final note: although VR-ParlExplorer is a VR system that makes speeches immersive, we promote it as a hypertext system. The reason lies less in retrospective analogies with classic hypertext functionalities than in the prospective outlook of text archives as increasingly virtual spaces that can be experienced immersively. In our case, archived speeches become accessible as relivable hypertext spaces thanks to the avataric and architectural qualities of our system.

Acknowledgments

We gratefully acknowledge the financial support provided by the German Research Foundation (DFG) for the project "New Data Spaces for the Social Sciences" (SPP 2431) – "ENTAILab – Research Infrastructure and Innovation Lab" (539634240)

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